Thanks for dropping by. To be honest, i'm surprised it still works. I tried updating MZ3D and redid some plugins used some time around 2025, but it ended up performing even worse than this older version. Had it scrapped and kept this up instead.
I just tried it on Safari in 2025 and it worked lol. I was thinking of using MZ3D to craft my cutscenes but it seems further testing is required.
I like how it looks in your game but I don't know if I would like my game to look like that all the time. I do agree with you that it runs clunky but I really dislike the aesthetics of it all. But for cutscenes, it may not look bad at all.
Thank you for uploading this so I could test it out in a real gaming environment.
Using MZ3D for cutscenes is a brilliant idea as the plugin allows a broad range of camera angle controls you can play around for more lively char interaction. It's going to be messy though at the scripting panel or the common event.
I forgot to mention that if you're playing anything MZ3D on a rig that runs on Intel's IGPU the performance is markedly improved, including fps. Not sure if an AMD's SAM tech does the same thing.
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This is a pretty cool demo of how MZ3D operates! (Working fine in Firefox in 2026!) Thanks for making this visual available.
Thanks for dropping by. To be honest, i'm surprised it still works. I tried updating MZ3D and redid some plugins used some time around 2025, but it ended up performing even worse than this older version. Had it scrapped and kept this up instead.
I just tried it on Safari in 2025 and it worked lol. I was thinking of using MZ3D to craft my cutscenes but it seems further testing is required.
I like how it looks in your game but I don't know if I would like my game to look like that all the time. I do agree with you that it runs clunky but I really dislike the aesthetics of it all. But for cutscenes, it may not look bad at all.
Thank you for uploading this so I could test it out in a real gaming environment.
Using MZ3D for cutscenes is a brilliant idea as the plugin allows a broad range of camera angle controls you can play around for more lively char interaction. It's going to be messy though at the scripting panel or the common event.
I forgot to mention that if you're playing anything MZ3D on a rig that runs on Intel's IGPU the performance is markedly improved, including fps. Not sure if an AMD's SAM tech does the same thing.
Amazing...
Thank you.