I just tried it on Safari in 2025 and it worked lol. I was thinking of using MZ3D to craft my cutscenes but it seems further testing is required.
I like how it looks in your game but I don't know if I would like my game to look like that all the time. I do agree with you that it runs clunky but I really dislike the aesthetics of it all. But for cutscenes, it may not look bad at all.
Thank you for uploading this so I could test it out in a real gaming environment.
Using MZ3D for cutscenes is a brilliant idea as the plugin allows a broad range of camera angle controls you can play around for more lively char interaction. It's going to be messy though at the scripting panel or the common event.
I forgot to mention that if you're playing anything MZ3D on a rig that runs on Intel's IGPU the performance is markedly improved, including fps. Not sure if an AMD's SAM tech does the same thing.
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I just tried it on Safari in 2025 and it worked lol. I was thinking of using MZ3D to craft my cutscenes but it seems further testing is required.
I like how it looks in your game but I don't know if I would like my game to look like that all the time. I do agree with you that it runs clunky but I really dislike the aesthetics of it all. But for cutscenes, it may not look bad at all.
Thank you for uploading this so I could test it out in a real gaming environment.
Using MZ3D for cutscenes is a brilliant idea as the plugin allows a broad range of camera angle controls you can play around for more lively char interaction. It's going to be messy though at the scripting panel or the common event.
I forgot to mention that if you're playing anything MZ3D on a rig that runs on Intel's IGPU the performance is markedly improved, including fps. Not sure if an AMD's SAM tech does the same thing.
Amazing...
Thank you.